Mystics LL – Why Buy MST?

After introducing the Mystic Talent and bringing us the strongest heroes in the game's history, Part the Mistveil has gone down as one of the most powerful sets in the history of Flesh and Blood.

2025 has seen Enigma and Zen hit Living Legend at the same time, and now Nuu has ascended from the win at Calling Bologna.

With no legal heroes to build with from the Part the Mistveil booster packs, there's a wonder as to whether there's any point in investing in this set, since it's still on LGS shelves.

In this article, I'd like to prove to you that even though the Mystic Heroes are gone, the Mystic set is still worth picking up at your friendly local game store.

Mystic Set Hits

While the set will go down in history for the reputation of the busted-ness of the Mystic Talent, all hinging off the back of the consistency of Traverse the Universe, there are other cards from the set which still make packs of Mistveil worth cracking.

Zen, Nuu, and Enigma

The main format, Classic Constructed, isn't the only place where the 4, yes 4, Mystic Heroes are Legal. All three are still perfectly viable in the Young Hero formats.

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With the nerfs to Aurora coming in the most recent bannings in Blitz, we can truly look to seeing Zen as the best aggressive deck. Sure Traverse won't be legal, but he gets to run Mask of Momentum to turn wide chains into an additional draw.

Up until recently, Enigma was the best deck in Commoner, but with the removal of Reality Refractor, I imagine that she can somewhat retool her gameplan with Cosmo, Scroll of Ancestral Tapestry.

Blitz, Commoner, and Project Blue are all open season for the Mystic Heroes.

Ninja

We're going to look at the non talented cards, majestic rarity cards from the three main classes, just to see how relevant they are in other decks of the same class.

Starting with the Ninja majestics, we see one all star card, and two we forgot ever even existed.

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.

Chase the Tail saw a great deal of play in full power Zen, and is still very necessary for Zen in Living Legend. The power potential for Territorial Domain was quite high with it being able to Transcend in response, and block 5, but to very little avail.

That's as far as the competitive viability of these cards goes, unfortunately. All three cards care so heavily about Crouching Tiger that it's hard to make them work in another Ninja deck that isn't expressly Crouching Tiger oriented. There are ways to build Ira, Scarlet Revenger to be suited to the Tigers gameplan.

Other honourable mentions from the Rares and Commons from the Ninja cards may include Aspect of Tiger: Body as a decent turn extender.

Illusionist

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Regrettably, 2 of these 3 Illusionist majestics are so clearly coded towards Enigma, that it'd be hard to play them anywhere else. 10K needs counters which is not easy with the currently legal Illusionist card pool. Rage Specter does absolutely nothing without Cosmo.

Despite my counters comment, there is a world where Restless Coalescence sees play. Shimmers of Silver and Astral Etchings are both very real and quite powerful in a build of Illusionist that plays Reality Refractor or Iris of Reality. Of course it relies on an expansion of the card pool, but an archetype of around the counters, and a deck that can properly use Phantom Tidemaw would be something to look forward to.

Illusionist decks may still want to retain the aforementioned Astral Etchings. If a particularly strong Aggro deck arises, Essence of Ancestry: Body could be seen in sideboards, just as Enigma used to play it against Aurora.

Assassin

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There's still a great deal of value for all Assassin players from their leftover boxes of Part the Mistveil.

Bonds of Agony will present that mind games of attack that all people playing against Assassin will have to wonder about. Even though Arakni, Marionette and hnt261-mv-arakni-5lp3d-7hru-7h3-cr4x-the-hunted-booster have a harder time enabling Bonds, it's not impossible for them to do so, and while an Assassin can enable Bonds, an Assassin will play Bonds.

Persuasive Prognosis has easily replaced Surgical Extraction as the sticky Blue that attacks the hand of your opponent. Any reasonable reaction pushes this card to a breakpoint, and blocking with equipment or a card against a 1 power attack always feels bad.

Just a Nick ties both of the aforementioned cards together. Out of nowhere it jumps both attacks up to needing to give 2 cards minimum to block something with 1 power. The additional banishes are always good for any deck seeking to Fatigue.

Assassin players can look to this set for Art of Desire: Body as a potent banish effect, as well as reasonable Stealth attacks like Double Trouble, or tech cards against decks with prevention like Pick to Pieces.

Generic

As the Mystic Set remains on our shelves, we can look to the pool of generic cards to see what has any further viability.

Stonewall Gauntlet has been in sideboards of decks like Verdance, Thorn of the Rose and Slap Dash, Inventor Extraordinaire. It's a very meta dependent card, with its viability based on how wide the current aggro deck of the day can go.

The Weakest Link was one of the most expensive cards in the set during the heights of the Mistveil, Rosetta seasons. It does it all. It's a popper, it's a 3 block, it offers an on-hit that brings reasonable disruption to decks that play lots of Instants or Items. I don't think this card regains any playability in a world where Gravy Bones, Shipwrecked Looter is absolutely fine with discarding his cards without a defence stat.

Speaking of Gravy Bones, there have been versions of the Necromancer deck that's playing Prismatic Leyline to send agb021-golden-tipple-3-armory-deck-gravy-bones-precon for 4 with Go Again, then any Ally with +2 power. As of the time of this article releasing, there is not much of a consensus on what Gravy Bones should be playing, but if the deck likes Leyline, then it's a worthy Mistveil pick up.

Rowdy Locals was a card that absolutely everyone forgot about until Ira, Scarlet Revenger. A 0 cost, Blue Block 3 is perfect for Harmonized Kodachi and being generally annoying in Second Cycle. it's also a Blue that's seeing fringe Gravy Bones play, because discarding cards is no downside for the Necromancer, especially if these locals were made Rowdy with Goldkiss Rum.

Blanche and Battlefront Bastion are the first picks for 7 power Poppers for Prism, especially with Bastion blocking a potential Arcane ping from Merciful Retribution. The more colour based card effects there are, the more we can expect Blanche being a welcome silver bullet to those strategies in the same way Amnesia and Erase Face are.

Expansion Slot

Ever since Bright Lights, there have been cards intended for Heroes, Classes, and Talents not in that particular set. This is done to bring decks an alternate strategy or a needed boost in power. This Mystic Expansion features a lot of Expansion Slot cards that have almost all gone on to see play one way or another.

Visit Goldmane Estate utterly revolutionised Victor Goldmane, High and Mighty. It being a way to generate Gold, replace itself in hand, then provide a great deal of Might tokens to roll over into the next turn, ultimately brings the deck a great deal of value. At the same time, the trade off for it being another Clash losing card alongside Test of Strength and Pummel makes it a factor that Victor decks need to consider, but that's a risk they're wiling to take.

Visit the Golden Anvil is a deeply perplexing card for the deeply perplexing Olympia, Prized Fighter. This one card gives you the use for all of the Gold you're accumulating over the course of the game. In the early game, you're using the ability on Warrior Equipment that breaks, such as Gallantry Gold, Refraction Bolters, or even Helm of Sharp Eye. Once you generate 4 Gold, you get to play this to bring new Equipment from your Sideboard. This can be a very powerful way to add more virtual utility and HP, but it makes Olympia the most expensive deck in the game, as it may mean you needing to own multiple copies of the Legendary Equipment such as Grains of Bloodspill or Ironsong Versus.

Supercell was the sorely needed glue card for Maxx 'The Hype' Nitro and the Construct Nitro Mechanoid archetype. On the face of it, it adds a great deal of longevity to your Hyper Drivers to eventually turn into the Mechanoid, or even more Resources from Boosting. It also has the added upside of bringing back a Mechanoid in Banished, lost to Boosting. Before this, if your copies of Mechanoid were all Boosted away, then they were long gone.

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This Evo package offers a great deal of utility to Teklovossen, Esteemed Magnate but not enough to shore up his Wizard matchup, or to bring him from the realms of meta irrelevance.

Longdraw Half-glove is a new Ranger staple to truly help with the absolutely punishing effect of Warmonger's Diplomacy. Being able to tuck 2 cards to give an arrow +4, you're able to convert your hand fairly well while under War.

Murky Water offers Riptide, Lurker of the Deep a popper and a hard to block threat that recycles some amount of his traps, all the while giving your opponent some significant mind games.

Kindle was the first card printed with the Amp keyword, a whole set before Rosetta. This immediately offered Kano another effect akin to Ragamuffin's Hat to offer some additional arcane damage, while fishing for the exact arcane damage effect he needed.

It's clear that we will be receiving a new Draconic Illusionist eventually. When they announced The Hunted, many assumed they would be coming here, with the story's return to Volcor. Sadly no. So until then, Dromai, Ash Artist truthers like myself will have to pick up our copies of Dust from Stillwater Shrine and hope.

Finally some strong Shadow Talent cards. Shadowrealm Horror offers a beefy attack that fits perfectly into her cost curve and threat pool. On the base of it, it's a 2-for-7. Gaining Go Again is strong, but being able to use that follow up on one of the non-Shadow 6 power attacks to keep it in Grave is incredibly powerful, especially if it's a Brute attack on a Bloodrush Bellows turn.

Vynnset, Iron Maiden has been able to use and abuse Eloquent Eulogy ever since it was printed. It is currently the only card that costs 1 with Rune Gate, so it can be played if it's the last card in hand after blocking 9. It also has the powerful upside of giving an Eloquence Token, to allow cards like Cull and Funeral Moon to have Go Again if played as an instant.

As you can see, almost all the Expansion Slot cards have shaken up their respective decks and classes. They're all worthy pick ups from the last few packs of Part the Mistveil.

New Moon

I did say earlier in this post that there were 4 Mystic Heroes. Enigma, New Moon was seeded into a certain number of Gold Packs, with a very low drop rate in the set. This was done to celebrate Flesh and Blood's release into Japan, and it introduced a Young Hero that gets to play Sacred Art: Immortal Lunar Shrine.

Enigma, New Moon has struggled to see competitive play in Blitz. She's not legal in Project Blue or Commoner. The downside of needing to Transcend 4 times before she ever has access to her Equipment is a very steep downside, especially if paired against Verdance or Blaze, Firemind leaving her with a need for Arcane Barrier. In Rosetta, they released Fluttersteps to add to her competitive viability.

Cold Foil versions of New Moon are even more rare than the Rainbow Foils, and are worth thousands.

Wrap Up

For those who want to play Assassin, Shadow, Ranger, Gravy Bones or Victor Goldmane, there are a lot of worthy pick ups from packs of Part the Mistveil.

It's a foregone conclusion that we'll see a return of the Mystic Talent in our game of Flesh and Blood.

adam9ray
adam9ray

Avid TCG player and contributor to DotGG past and present.

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