The Classic Constructed Tier List is a constantly evolving snapshot of the metagame. In a game like Flesh and Blood, the revolving door of the Living Legend system and the developer's close eye and improved cadence on bans, the meta is bound to change on a dime, and often.
Let's take a look at the top decks in CC.
A note from us here at DotGG! This is an ongoing article with sources pulled from across numerous online platforms. We're going to keep updating this article with spotlights on each of the best decks in the format to get a rolling perspective of this games continuously shifting meta.
CC Metagame
| Tier | Deck |
| S | |
| A | Arakni, Huntsman |
| Arakni, Marionette | |
| Dash I/O | |
| Oscilio, Constella Intelligence | |
| B | Cindra, Dracai of Retribution |
| Gravy Bones, Shipwrecked Looter | |
| Kassai of the Golden Sand | |
| Vynnset, Iron Maiden | |
| C | Pleiades, Superstar |
| Prism, Awakener of Sol |
As of March 2026, I can reasonably say that there are no S Tier decks. This may be the most open, diverse metagame for any card game I have ever played.
S Tier, in my opinion, is any deck that has a positive win rate into the vast majority of any other deck in any given meta. There have been S Tier decks in this game's past, and between Living Legend and bannings, those decks have all since rotated or been banned out. This current Compendium of Rathe metagame is very open and diverse.
While some decks have better representation and higher win rates than others, and that's what influenced their spots on the table, it's a fair argument to say that if you're good with a deck, you can garner wins!
A Tier
Arakni, Huntsman
We've entered a bizarro backwards world. Up is down. Black is bright. The Phantom Menace is a timeless classic. That's how I feel when I see Arakni, Huntsman taking a large number of Pro Quest wins and going to a Calling Final in the hands of the legendary Pablo Pintor.
Huntsman was the first Assassin, when the class was introduced back in Dynasty. A pet project of the new designer and confirmed rabble rouser Brian Gottleib. Huntsman plays to intentionally fatigue the opponent, gaining information and card manipulation by playing cards with Contract.
The disruptive effects of Leave No Witnesses and Surgical Extraction cannot be understate, and paired with Cut to the Chase to force it over the top. The newest Contract card, Hunter or Hunted? takes that disruption to the defensive by banishing multiple copies of cards from their deck, akin to Bonds of Agony.
Arakni, Marionette
The Assassin class has evolved since its debut in Dynasty. Arakni, Marionette. The Stealth keyword and the many different Assassins that interact with it all offer different disruptive gameplans.
Arakni offers players the Chaos Talent, which allows them to randomly transform their hero power every time they end their turn with a marked opponent. In addition, the deck has veered towards an aggressive, daggers matters, gameplan. With pumps and attack reactions to boost the damage of Hunter's Klaive and Graphene Chelicera well past the point of decks being able to defend.
Dash I/O
The original Mechanologist got a facelift when she had an AI uploaded into her.
Despite being an aggro deck, Dash I/O is one of the most complex decks to pilot. As well as the Boost Aggro package, that has been a fundamental part of the Mechanologist Class identity. The added gameplay factor of knowing what the top card of your deck is, and being able to play Items from the top of the deck, it offers players numerous branching decisions when playing Dash I/O.
Oscilio, Constella Intelligence
The Lightning Wizard from Rosetta offers the repetitive combo gameplan that can overwhelm most opponents with tall arcane damage and numerous wide combat chains of physical damage.
Oscilio, in its current build, centres pretty heavily around Gone In a Flash. By playing it, and numerous other Instants, you can return it to hand to attack with it multiple times. All of these loops add up to lots of additional potential amp on Volzar, the Lightning Rod to deal additional damage with Etchings of Arcana and Mind Warp.
The new card, Temporal Wobble has come under a large amount of scrutiny from the player base. Effects which Negate other cards like Rewind or Aetherize have been so niche. Wobble is often a hard counter for key non-attack action cards in Oscilio, given that that's the deck that uses the most Sigils.
Victor Goldmane, High and Mighty
Without a doubt, the privileged blonde man and his horse are the best Guardian deck in the game in this Compendium Metagame.
Victor is the deck that uses the Heavy Hitters signpost mechanic of Clashing better than any other deck. With large Guardian attacks to reveal, he will generate the Gold he needs from Test of Strength and force Discards before the reaction step with Test of Iron Grip. There's the added benefit of making a Gold to draw a card, which improves his defensive overlap on blocks, or bail out an otherwise mediocre hand on attacks.
This makes him a very potent user of my favourite card from 2025: Riches of Trōpal-Dhani, as it works as a way to draw 2 on your turn if you use it to draw off a Gold token. Team Sigil Member Jason Rolfe, like to call that interaction "Pot of Greed"!
Massing up the Gold is necessary for The Golden Son to gain +3 and Overpower, and more importantly for Visit Goldmane Estate to generate potentially absurd numbers of Might Tokens.
The strength of Victor is his versatility. He isn't merely pigeon holed into Fatigue or stompy beatdown. The builder has the choice in their deck building. The deck can present a heavy number of defensive options and Miller's Grindstone to attrition down an opponent until they're dead to the tall damage that Goldmane Estate can enable. Or the more proactive versions of Victor can run the Classic Go Again Generic attacks common in other Guardian lists such as Enlightened Strike, Rouse the Ancients, or even Zealous Belting and Out Muscle.
B Tier
Cindra
The most linear aggro deck will always be effective in games like this. Cindra has gone from the top of the metagame, to needing cards banned like her signature Wrath of Retribution and the Draconic Ninja staple Brand with Cinderclaw.
The deck plays in a very straightforward manner. Present as many chain links as possible and pressure your opponent at every turn. By drawing an additional card with Mask of Momentum, the Cindra can extend its turns a considerable amount.
To deal with the decks that want to interact and race, the number of defence reactions has gone up in more recent Cindra lists.
Gravy
What was once the scourge of the metagame, the newest class has gone up and down in the tier list.
There's interesting deck building and gameplay tension in a game with Gravy Bones. The majority of your damage is dealt by your ally tokens. Cards like Riggermortis and Swabbie are beat sticks that can only be played from the graveyard if another Blue card has been played that turn. The deck also has a swell of Blues that have extra utility, such as Portside Exchange to turn those allies into Gold tokens or Saltwater Swell to get the resources you need.
Gold is also a key part of Gravy Bones, as it allows you to add the Blues you need to your pitch zone to enable Conqueror of the High Seas or Wailer Humperdinck.
The allies also give certain utility such as Chum, Friendly First Mate to act as a "taunt" creature and Sawbones, Dock Hand to prevent damage.
The issue with Gravy Bones is that anything with decent aggressive overlap like Oscilio and Ninjas that are good at dealing split damage can effectively deal with Gravy. However due to the need to send an attack to clear allies, decks that struggle with action points are also pretty weak into Gravy Bones.
Kassai
The midrange Warrior is currently the best converting and performing Warrior.
Kassai can consistently send two Cintari Saber attacks every turn. She operates very efficiently, usually working off two card hands, usually only needing a Blue and a Go Again source like Blade Runner to present above rate value every turn cycle (usually 14, thanks to Valiant Dynamo).
There have been more emergent, aggressive builds that rely on Draw Swords and Sharpened Senses for their Go Again.
The key factor about Kassai is that she also wins through numerous, evolving macro strategies. She's the only Warrior with access to allies in the form of Cintari Sellsword tokens made by generating enough Gold from her hero ability, or from hitting on a Blood Follows Blade attack. This is also the second form we've seen of Kassai. The original, Kassai, Cintari Sellsword played a great deal with Copper tokens, all playing towards a Blood on Her Hands win. This lead her to being the only Warrior to hit Living Legend in any format.
The ability to be aggressive, midrangey, or even defensive gives her the flexibility to survive well in any format.
Vynnset
The last Runeblade in the format (until Omens releases in June) has gone from being a deeply diluted, combo driven version of Chane, into a deeply aggressive, disruptive power house.
Being a Shadow Runeblade, Vynnset works by playing cards out of the banished zone. Vynnset specifically banishes cards to turn them into Runechants, that you then get to play later. With certain interactive cards like Cull and Funeral Moon, you get truly interactive, synergistic gameplay.
The problem Vynnset used to experience was a lack of consistency. Though this is present in all Runeblades who need to balance out the ratio of attacks and non-attacks, Vynnset also needs to balance out how many Runechants she has to be able to play her attacks, and keeping her banish stacked with cards to play, but not so many as to die to Blood Debt.
Cards from Compendium of Rathe address this consistency issue. Grimoire of Fellingsong offers 1 Runechant at instans speed for 1 resource. While this doesn't read as splashy, it make a huge difference to ensure you have the virtual resources to send your attacks. The other new, key card is Deep Recesses of Existence. This card banishing a card from your Graveyard works to effectively draw another card which can be played from Banish, and potentially disrupting your opponent by taking away cards which matter from their Graveyard.
C Tier
Pleiades
The Guardian which works with Instant speed auras may have been intended for a more tempo, value based gameplan has instead been reimagined as a powerful and consistent fatigue deck.
Pleiades came out in Super Slam, a set which took some fairly radical designs for Brute and Guardians. Pleiades is the Guardian better suited to modifying auras with suspense counters on them. While this could give way to a more tempo, or even proactive Guardian deck, this card toolkit allows for one of the strongest and most consistent fatigue decks in the game currently.
By leveraging Rampart of the Ram's Head and a full 9 copies of Tough Smashup the deck can block break points far more consistently than any other fatigue deck before it. The part that has Pleiades be the Guardian of choice for this style of deck is In the Palm of Your Hand. This card could be popped on your own turn to fish for the Blue you need to send a big Guardian attack, or it could be popped on their turn to find another card to block with.
This deck is potent, and very resilient to lots of kinds of pure aggression and decks that want to match value for value, however this deck is incredibly difficult to pilot.
Prism
The last Illusionist in the format (until Omens releases in June) has always been a skill check for a lot of decks, and the source of a lot of pain for new players.
The original Prism, Sculptor of Arc Light sat behind a wall of Spectra Auras that became 1 power weapons thanks to Luminaris. Prism, Awakener of Sol utilises the suite of Herald based attacks to present immense, stompy damage. Phantasm keeps the attacks fair, but Prism has her own ways to get around that effect.
Being a Light Hero, Prism cares about having cards in soul, this allows her to search her deck for cards such as Figment of Erudition, then using those cards in soul to transform those Figments and power the attacks of powerful allies like Suraya, Archangel of Erudition.
For decks that don't know how to play against Prism, or ones that can't present damage that clears angels while still pressuring face, the deck can be quite the struggle.
Another factor that adds to Prism's raw power is the card advantage afforded to it by Great Library of Solana.
Wrap Up
The Flesh and Blood Classic Constructed metagame is constantly evolving. As the game's premium competitive format, it will always have the player base's attention, and we can expect to see it change drastically whenever a star player takes down an event, when a fan favourite hits Living Legend, or upon the release of a product great or small.
Keep your eye to this post for live updates to the CC metagame, and get your news about competitive Flesh and Blood TCG right here on fabtcg.gg

